Entertainment

Zynga Founder Invites Other Developers to Throw Away Prestige and Not Be Ashamed to Copy Other Games

Founder of Game Developer Zynga – Producing games with original concepts and ideas is generally something that game developers prioritize. However, the founder of Zynga tried to bring out a different idea. That’s because he even invited developers to be more diligent in copying the concepts of other games on the market. What was his reason for giving such a suggestion?

Zynga Founder’s Advice for Other Developers to Throw Away Their Prestige and Not Be Ashamed to Copy Other Games

Why would he give such advice to other game developers?

In a report, Mark Pincus, Founder of Zynga, believes that many game developers are too tied to their egos and are reluctant to copy ideas from other games that have proven successful.

In his latest book entitled “Life at the Speed ​​of Play”, Pincus introduces a product development philosophy which he calls “Proven Better New”. The philosophy explains the methods that he believes have been an important foundation in Zynga’s journey.

Founder of Game Developer Zynga
Mark Pincus

According to him, this philosophy is divided into 3 main stages. The first stage is to take elements that have been proven to be liked by players (Proven), then improve its quality (Better), and finally adding new innovations (New). He considers the innovation stage to be the riskiest part so it needs to be tested separately.

Pincus believes that many young development teams are too focused on appearing original. In fact, this can actually hinder the creation of better products. He emphasized that copying what has been successful legally is not a problem, as long as developers are able to provide meaningful improvements and innovations.

Proving Philosophy in Several of His Games

Zynga Founder Invites Other Developers to Be More Confident in Copying Other Games
Many Zynga games are successful thanks to implementing the same method

For example, Pincus highlights the journey of several popular games in the industry. He cited Zynga Poker as an early implementation of the concept. The game takes familiar online poker mechanics, then improves them by eliminating the need to download an app and adding players’ real identities via Facebook profiles.

Pincus also touched on the connection between FarmVille and Hay Day. According to him, Hay Day is basically a mobile version of FarmVille, and even has a number of very similar visual elements. However, he doesn’t see that as a problem. Instead, Pincus considers it a successful example of the concept’s application.

He also admitted that Zynga had taken inspiration from other games when developing its various titles. For Pincus, the gaming industry has long developed through a process of mutual adoption, refinement and development of existing ideas. The most important thing is not to be the first, but to be able to provide a better experience for players.

That’s information about Mark Pincus inviting other developers to throw away their prestige and not be ashamed of copying other games. What do you think about Mark Pincus’ philosophy?


Also read other interesting Gamebrott information related to Zynga or other articles from Friliando. For further information and other questions, you can contact us via author@gamebrott.com

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